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1. [Odyssey] Tech 1 Battleships - Amarr - in Player Features and Ideas Discussion [original thread]
DJ P0N-3 wrote: Question: are we heading in the direction of the T3s with the racial slot layouts? Right now it's awfully common to see a Legion with +1 mid -1 low relative to the Proteus. Now the battleships are moving in that direction. Is gi...
- by Lili Lu - at 2013.04.10 19:56:00
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2. Sticky:Dev Blog: In the Navy: Changes to Navy Ships in Odyssey - in EVE Information Portal [original thread]
Navy Drake You finally did it . . . http://www.youtube.com/watch?v=gPfcim_p38w
- by Lili Lu - at 2013.04.10 19:02:00
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3. Sticky:[Odyssey] Navy Battlecruisers - in Player Features and Ideas Discussion [original thread]
Navy Drake You did it, you finally did it . . . http://www.youtube.com/watch?v=gPfcim_p38w
- by Lili Lu - at 2013.04.10 18:59:00
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4. Take a Moment to Review the Battleship Changes for the Next Coming Patch... - in EVE General Discussion [original thread]
I Love Boobies wrote: Please note the forum section those changes are posted in. Ideas and Features. Meaning it's what they want to do, are asking for feedback, and want to know what people think. Doesn't mean you should get your bras in a ...
- by Lili Lu - at 2013.04.09 14:13:00
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5. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: One last thing to mention: Personally, I really think sentry drones should move some, even if its only to return to bay. We need to talk some more about this internally and look at ways it can actually be implemented, but a cha...
- by Lili Lu - at 2013.04.08 23:04:00
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6. [Ship balancing] A case study to show why active tank boni must go: On grid gang... - in Player Features and Ideas Discussion [original thread]
Gypsio III wrote: CCP's decision to maintain 5% resist bonuses on sub-BS classes supports this position. We don't know this yet. There is supposedly a new thread on resist bonuses in general coming "soon." I suspect that at least BCs and an...
- by Lili Lu - at 2013.04.08 17:16:00
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7. [Odyssey] Tech 1 Battleships - Amarr - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: This change is significant, and we are going to dedicate an entire thread to discussing the power of resistance bonuses later in the day. If you want to talk about this bonus here, in relation to the Abaddon specifically, feel ...
- by Lili Lu - at 2013.04.08 16:43:00
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8. The wreath makes me /facepalm so hard - in Ships and Modules [original thread]
Two things: The certificates are a feature I have never looked at or activated on any of my characters. If you can't be arsed to look up all the skill and skill descriptions and make your own decisions about what you need to fly a ship, and then ...
- by Lili Lu - at 2013.04.02 18:30:00
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9. Sticky:[Odyssey] Attack Battlecruiser balance pass - in Player Features and Ideas Discussion [original thread]
Major Killz wrote: You 2 lesbians should make out. I really wonder what that would look like - killz You'll have to wait for WiS. You roll your eyes? On that day I know I could be looking for Naomi. 100mil per view, tickets on sale. Fap f...
- by Lili Lu - at 2013.03.31 16:13:00
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10. Sticky:[Odyssey] Attack Battlecruiser balance pass - in Player Features and Ideas Discussion [original thread]
Thanks Naomi, for not getting upset with my tweak of you. But to address your wonderment, the Naga is getting good usage because to be frank 10% optimal bonuses on Caldari ships is a very good bonus. I think it is really overdone. 7.5% would be s...
- by Lili Lu - at 2013.03.31 15:58:00
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11. Sticky:[Odyssey] Faction Navy Cruisers - in Player Features and Ideas Discussion [original thread]
Well this is my first comment in this thread. I guess the biggest thing that stood out to me is the comparison between the Navy Osprey and the Navy Exeq. These are the respective "fast" navy cruisers for Caldari and Gallente. And here I am confuse...
- by Lili Lu - at 2013.03.31 15:49:00
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12. Sticky:[Odyssey] Attack Battlecruiser balance pass - in Player Features and Ideas Discussion [original thread]
Yeah Naomi, those drones mean so much. I sense some drone envy. Oh look the ships are being used in roughly equal numbers and in fact it is the Talos that is behind the others in the usage numbers. Your Naga is doing fine, you Amarr posting alt o...
- by Lili Lu - at 2013.03.31 15:17:00
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13. Sticky:[Odyssey] Module Rebalancing Part One: RSBs and TEs - in Player Features and Ideas Discussion [original thread]
Goldiiee wrote: Perhaps this will help make sense of it:# falloff /Tracking speed/ Optimal TC 15% / 15% / 7.5% TC 30% / 15% / 0.0% (falloff script) TC 0.0% / 30% / 0.0% (Tracking Script) TE 30% / 10% / 15% I would think that the OP of this...
- by Lili Lu - at 2013.03.31 14:37:00
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14. Caldari ships: training for gunnery and missiles. - in Ships and Modules [original thread]
It's not that hard to train tech I for both. See what/which you like. Prioritize tech II for that. Eventually you will have them all trained to tech II. Almost 7 years in and all of the weapon specs at 4. But it didn't take all 7 years to get the...
- by Lili Lu - at 2013.03.18 15:38:00
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15. Passive Shield Tank Harbinger - in Ships and Modules [original thread]
Malcanis wrote: Lili Lu wrote: This right here is simultaneously what's wrong with the BC shield regen time and with wormhole rat design for racial balance in ship design. Lasers are very neut susceptible. Amarr ships that use lasers do not ...
- by Lili Lu - at 2013.03.17 15:29:00
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16. The "Moa needs some love" thread - in Ships and Modules [original thread]
Ze4K DK wrote: Broxus Maximas wrote: Domi and Vexor are far worse than the Moa. Whaaat?!? I agree with the domi being a hideous abomination, but the vexor is sexy. You are both wrong the domi is beautiful. It's not fat. It just has so m...
- by Lili Lu - at 2013.03.16 18:40:00
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17. Color for Gallente? - in Ships and Modules [original thread]
Gallente used to be very green. Amarr tech II ships used to be very gold and the bright red highlights were beautiful. The old Khanid black was shiney. And there are many other examples of vibrant color from the past. It seems the art department ...
- by Lili Lu - at 2013.03.16 18:34:00
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18. Passive Shield Tank Harbinger - in Ships and Modules [original thread]
This right here is simultaneously what's wrong with the BC shield regen time and with wormhole rat design for racial balance in ship design. Lasers are very neut susceptible. Amarr ships that use lasers do not have many midslots. BC shield regen i...
- by Lili Lu - at 2013.03.16 18:29:00
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19. [Summer] Faction Navy Frigates - in Player Features and Ideas Discussion [original thread]
X Gallentius wrote: Uppsy Daisy wrote: Standard TDs are way overpowered at the moment. They kind of encourage players to fly missile and drone boats, don't they? Except drones can be killed by any weapon system. Not anything you can...
- by Lili Lu - at 2013.03.14 20:05:00
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20. [Summer] T1 Frigate Polish Pass and Naglfar fix - in Player Features and Ideas Discussion [original thread]
Kahega Amielden wrote: Quote: Well I already answered this in my previous post. I'm not seeing cercers being used this way though. They are usually pulse fit and brawling. If you think 40.5km (maybe 50km with some range mods) optimal is suf...
- by Lili Lu - at 2013.03.12 03:56:00
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